8.2 PLAYING A SOUND
8. PATTERNS AND SOUNDS > 8.2 PLAYING A SOUND · PDF p. 29 · OS 1.40A
# 8.2 PLAYING A SOUND 8. PATTERNS AND SOUNDS 8. PATTERNS AND SOUNDS The patterns are the primary data container for the Syntakt. Sixteen patterns are available for each of the eight banks, which means that 128 patterns are available for each project. A pattern contains up to twelve sounds (one for each audio track), sequencer data like trigs and parameter locks. It also contains the de fault settings on the TRIG page and BPM, length, swing and time signature settings. Each of the audio tracks contains one sound. A sound that has been imported from the +Drive to a pat tern becomes part of the active pattern. Any changes made to a sound will therefore not affect the stored sound. It will only affect the sound in the active pattern. You can save a sound from the active pattern to the +Drive. For more information, please see “8.6.3 SOUND MANAGER” on page 33. When a sound is loaded to a pattern, it becomes a copy of the sound on the +Drive and is not linked to the original sound stored on the +Drive. Instead, it fully becomes a part of the pattern. A Pattern contains: • Up to twelve audio track sounds. • LEVEL settings for the audio tracks. • All parameter settings for the MIDI tracks. • Sequencer data such as trigs and parameter locks. • The settings on the TRIG PARAMETERS page, BPM, length, swing and time signature settings. A sound contains: • The selected machine and the SYN, FLTR, AMP, and LFO pages settings for the audio track. 8.1 THE +DRIVE SOUND LIBRARY AND THE SOUND POOL The +Drive sound library can hold up to 2048 sounds (256 sounds in each bank A-H) that are available to all projects. Sounds can be loaded to a pattern from either the +Drive sound library or the Sound pool of the active project. The difference between the two is that the +Drive sound library has the capacity of 2048 sounds, available to all projects, while the Sound pool is a part of a project and limited to 128 sounds. The primary benefit of sounds loaded to the Sound pool is the possibility for them to be sound locked. This feature is not available for the sounds in the +Drive sound library. For more information, please see “9.10.2 SOUND LOCKS” on page 44. 8.1.1 ADDING SOUNDS TO THE SOUND POOL You must first add sounds to the Sound pool to be able to perform sound locks. 1. Press [FUNC] + [SONG MODE] to open the SOUND menu. 2. Select SOUND MANAGER, and then press [YES]. 3. Select the sounds you want to add to the Sound pool by highlighting them and pressing [YES]. 4. Press [RIGHT] to open the SOUND OPERATIONS menu. 5. Select COPY TO ... and then press [YES]. 6. Select SOUND POOL, and then press [YES]. 8.2 PLAYING A SOUND Press the [TRIG 1–12] keys to play the sounds of the twelve tracks. The [TRIG] keys will briefly light up when pressed. 8.2.1 PLAYING A SOUND USING AN EXTERNAL MIDI DEVICE The sounds can also be played using an external MIDI device connected to Syntakt. The MIDI channels for of each of the audio tracks can be assigned in the MIDI CHANNELS menu, covered in the section “14.4.3 CHANNELS” on page 77. You can also use an external MIDI unit to play a sound chromatically when you are in KEYBOARD mode. For more information, please see “7.9 KEYBOARD MODE” on page 24. 8.3 EDITING A SOUND Activate one of the audio tracks for editing by pressing [TRK] + one of the [TRIG] keys 1–12. When editing the settings of the track, any changes made will be stored as part of the active pattern.
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