B.6 HARMONICS
APPENDIX B: THE FM TONE SYNTHESIS > B.6 HARMONICS · PDF 第 109–111 · OS 1.10D
# B.6 HARMONICS APPENDIX B: THE FM TONE SYNTHESIS Reset on (ARST/BRST ON) Trig Trig Reset off (ARST/BRST OFF) Trig Trig The LEVEL parameters on the SYN2 page controls the amount of modulation from the A and B operators. For more information, please see “A.2.1 FM TONE” on page 89. The LEVEL parameter for B is macro mapped to both operator B1 and B2 and control their modulation amount as per this graph: B1 B2 Level Parameter value B.6 HARMONICS The default output from an operator is a sine wave, but you can use the HARM parameter to add upper partials to some of the operators’ sine waves to create more harmonically rich waveforms. The HARM pa rameter is bipolar. Negative parameter values change the harmonics of operator C, while positive parameter values change the harmonics of operators A and B1. Harm - Harm + When changing harmonics, intermediate values interpolates between the current and the next harmonic. This interpolation works much like in wavetable synthesis, sweeping between the harmonics, smoothly transitioning from one timbre to another. For more information, please see “A.2.1 FM TONE” on page 89. The harmonic series for the operators looks like this: APPENDIX B: THE FM TONE SYNTHESIS Saw (All partials) Saw reduction Odd/Even Mix Square (Odd partials) Square reduction Bell The Digitone II uses a form of additive synthesis to create the harmonic series for the HARM parameter. Additive synthesis is one of the oldest forms of electronic sound generation. It is a quite simple form of synthesis but still very powerful. The basic principle is to add multiple sine waves together to form complex timbres. Each sine wave is called a partial. By attenuating each partial, the timbre changes its harmonic content, resulting in different waveforms. The first partial is always kept at full volume, which keeps the base octave intact. Adding every partial in series will replicate a sawtooth. Note how the volume decreases for each partial, creating a natural falloff. Adding every odd partial in series will approximate a square wave. The additive method can be used to make many different timbres. This combination of partials, for example, sounds close to a bell tone. APPENDIX B: THE FM TONE SYNTHESIS B.7 SYN PAGE 1 PARAMETERS OVERVIEW Here is a graphical overview of what part of the FM engine the parameters on the SYN1 pages affects. The affected part of the FM engine is highlighted with grey. For more information, please see “A.2.1 FM TONE” on page 89. Detune Ratio A Ratio B Ratio C Harm - Harm + Feedback Mix
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