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4.2 EFFECTS

4. DIGITONE II SOUND ARCHITECTURE > 4.2 EFFECTS · PDF p. 15–16 · OS 1.10D

# 4.2 EFFECTS

4. DIGITONE II SOUND ARCHITECTURE
4. DIGITONE II SOUND ARCHITECTURE
The illustrations below show the Digitone II internal sound architecture for its 16 audio voices.
4.1 AUDIO VOICES
SYN
MACHINE
BIT
REDUCTION
AMP
FILTER
ENVELOPE
AMP
ENVELOPE
PAN
DELAY
SEND
REVERB
SEND
TO MIXER
CHORUS
SEND
OVERDRIVE
SRR
B-W FILTER
OVERDRIVE
SRR
B-W FILTER
FLTR
MACHINE
The overdrive, sample rate reduction, and the base-width filter can all individually be routed before or after
the filter machine.
4.2 EFFECTS
4.2.1 SEND EFFECTS
DELAY
SEND
CHORUS
DELAY
FROM EFFECT SENDS
TO MIXER
TO MIXER
REVERB
SEND
REVERB
SEND
REVERB
TO MIXER
4.2.2  MASTER EFFECTS
MIXER
DELAY RETURNS
FROM AUDIO VOICES
OUTPUT L/R
HEADPHONES
REVERB RETURNS
FROM INPUT L/R
MASTER
OVERDRIVE
CHORUS RETURNS
COMPRESSOR

5. OVERVIEW OF THE DIGITONE II DATA STRUCTURE
5. OVERVIEW OF THE DIGITONE II DATA STRUCTURE
The illustration below outlines the Digitone II’s data structure.
128 PATTERNS
1 Kit per pattern
16 AUDIO/MIDI TRACKS
(per pattern)
PROJECT
POOL
128 Presets
+DRIVE
Projects, Kits, Presets
16 SONGS
5.1 +DRIVE
The +Drive is a non-volatile RAM memory capable of storing up to 128 projects. The +Drive also holds
+Drive preset library, with the capacity of storing 2048 presets. Every project has access to these presets.
5.2 DATA STRUCTURE
5.2.1 PROJECT
A project contains 128 patterns. The project also stores general settings and states. The currently loaded
project becomes the active working state of the Digitone II. From here it is possible to edit the patterns
and presets of the project. Every time the Digitone II is switched on, it boots to the active working state,
the active project. Projects are saved, loaded and managed in the SETTINGS menu. For more informa­
tion, please see “13. SETTINGS MENU” on page 72.
5.2.2 PATTERNS
The patterns are the primary data container for the Digitone II. 16 patterns are available for each of the
eight banks, which means that 128 patterns are available for each project. A pattern contains up to 16
presets (one for each synth track), sequencer data like trigs and parameter locks. It also contains the
settings on the TRIG page and BPM, length, swing and time signature settings. The pattern also contains
all the parameter settings for the MIDI tracks. For more information, please see “10. THE SEQUENCER”
on page 41.
5.2.3 PRESETS
A preset is a collection of the synth track settings in the SYN1, SYN2, FLTR, AMP, and LFO PARAMETER
pages. Presets can be stored either in the preset pool of the active project or the +Drive preset library.
The preset pool holds up to 128 presets and the +Drive library holds up to 2048 presets. You can use
the PRESET MANAGER to manage sounds. For more information, please see “9. PATTERNS, KITS AND
PRESETS” on page 29.
A preset imported to a pattern, becomes an independent copy of the preset on the +Drive
and is not linked to the original preset on the +Drive. Instead, it becomes a part of the
pattern.
5.3 ABOUT THE TRACKS
The Digitone II sequencer has 16 tracks that can be either an audio track or a MIDI track.
5.3.1 AUDIO TRACKS AND MACHINES
Any of the sixteen tracks can be used as an audio track. This is the default track setting.  Each synth
track contains one preset. The preset contains the settings in the PARAMETER pages (SYN, FLTR, AMP,
FX, and MOD) together with the settings in the PRESET SETUP menu and the ARPEGGIATOR menu. A
track that contains any other SYN machine than the MIDI machine is considered an audio track.

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