Knobwerk

← 検索に戻る

5.4 ANALOG FX BLOCK

5. SYNTAKT SOUND ARCHITECTURE > 5.4 ANALOG FX BLOCK · PDF p. 17–19 · OS 1.40A

# 5.4 ANALOG FX BLOCK

5. SYNTAKT SOUND ARCHITECTURE
5. SYNTAKT SOUND ARCHITECTURE
The illustrations below show the Syntakt sound architecture, with its analog and digital voice types and send
effects. The illustrations also show what components of the sound architecture are analog (grey boxes) or
digital (white boxes). The audio from the voice output is then routed through the Analog FX block or directly
to the Main mix. For more information, please see “5.4 ANALOG FX BLOCK” on page 17.
5.1 DIGITAL VOICE TYPE
DIGITAL
SOUND
GENERATOR
MULTIMODE
FILTER
AMP
FILTER
ENVELOPE
AMP
ENVELOPE
PAN
EFFECT
SENDS
VOICE
OUTPUT
BASE-WIDTH
FILTER
OVERDRIVE
5.2 ANALOG DRUM AND ANALOG CYMBAL VOICE TYPES
ANALOG
SOUND
GENERATOR
OVERDRIVE
MULTIMODE
FILTER
AMP
FILTER
ENVELOPE
AMP
ENVELOPE
+
NOISE
GENERATOR
PAN
EFFECT
SENDS
VOICE
OUTPUT
5.3 SEND EFFECTS
REVERB
SEND
DELAY
REVERB
EFFECT SENDS
DELAY RETURNS
REVERB RETURNS
5.4 ANALOG FX BLOCK
The Analog FX block primarily consists of three analog parts, the drive, the multimode filter and an amplifier.
The audio from the voice outputs, external inputs, and the effect returns can be separately routed either
through the Analog FX block (pre) or directly to the Main mix (post). For more information, please see  “12.1
EDITING THE FX TRACK PARAMETERS” on page 62.
AMP
DRIVE
FILTER
MAIN MIX
OUTPUTS
EFFECT
SENDS
VOICE OUTPUTS
EXTERNAL INPUTS
EFFECT RETURNS
MAIN
F
X


5. SYNTAKT SOUND ARCHITECTURE
5.4.1 ANALOG FX BLOCK ROUTING
Press [FUNC] + [FX] to open the ANALOG FX BLOCK ROUTING menu.
In the ANALOG FX BLOCK ROUTING menu, you can select which tracks, send effects, and the external
in, you want to route through the analog FX block (orange [TRIG] key) or directly to the main mix (dim
orange [TRIG] key). Use the [TRIG 1–12] keys to select the routing of the corresponding tracks. Trig keys
14, 15, 16 selects the routing for the delay, reverb, and external in respectively. Tracks with MIDI machines
allocated can not be routed. In the example above, track 1–3, 7, 9, 11, the reverb, and the audio from the
external inputs are routed to the analog FX block. Track 6 and 8 have MIDI machines assigned to them.
The routing of the active audio track can also be done on the AMP PAGE 2 using the ROUT parameter. For
more information, please see “10.8.3 ROUT” on page 55, “5.4 ANALOG FX BLOCK” on page 17.

6. OVERVIEW OF THE SYNTAKT DATA STRUCTURE
6. OVERVIEW OF THE SYNTAKT DATA STRUCTURE
The image below outlines the data structure of the Syntakt.
128 PATTERNS
12 AUDIO/MIDI TRACKS, 1  FX TRACK
PROJECT
SOUND POOL
128 Sounds
+DRIVE
Projects, Sounds, Samples
6.1 +DRIVE
The +Drive is a non-volatile storage. It keeps up to 128 projects stored internally, and it also holds all saved
sounds and samples.
6.2 DATA STRUCTURE
6.2.1 PROJECT
A project contains 128 patterns. General settings and states are also stored in the project. When a
project is loaded it becomes the active working state of the Syntakt. From here it is possible to edit the
patterns and sounds of the project. Every time the Syntakt is switched on, it boots to the active working
state, the active project. Projects are saved, loaded and managed in the SETTINGS menu. For more
information, please see “14.1 PROJECT” on page 72.
6.2.2 PATTERNS
The patterns are the primary data container for the Syntakt. Sixteen patterns are available for each of
the eight banks, which means that 128 patterns are available for each project. A pattern contains of up
to twelve sounds (one for each audio track), sequencer data like trigs and parameter locks together with
the settings on the TRIG page and BPM, length, swing, and time signature settings. The pattern also
contains all the parameter settings for any MIDI tracks. For more information, please see “8. PATTERNS
AND SOUNDS” on page 29.
6.2.3 SOUNDS
A sound is a collection of the audio track settings in the SYN, FLTR, AMP, and LFO PARAMETER pages.
Sounds can be stored either in the Sound pool of the active project or the +Drive sound library. The
Sound pool holds up to 128 sounds and the +Drive library holds up to 2048 sounds. You can use the
SOUND MANAGER to manage sounds. For more information, please see “8.6.3 SOUND MANAGER” on
page 33, and “8. PATTERNS AND SOUNDS” on page 29.
When a sound is imported to a pattern, it becomes an independent copy of the sound on
the +Drive and is not linked to the original sound. Instead, it fully becomes a part of the
pattern.
6.2.4 SAMPLES
You can load up to 32 MB of samples into the Syntakt, with a maximum of 64 sample slots. Each slot can
hold a sample up to 5 seconds long (approximately 0.5 MB). Samples are stored on the +Drive, and the
native sample file format is 16-bit, 48 kHz, mono .wav files. To transfer samples from your computer, use
the free Elektron Transfer software, available for download from the Elektron website.

チャンクは隣接セクションとページを共有します。見出し前後のテキストは隣のセクションのものです。