5.4 ANALOG FX BLOCK
5. SYNTAKT SOUND ARCHITECTURE > 5.4 ANALOG FX BLOCK · PDF 第 17–19 · OS 1.40A
# 5.4 ANALOG FX BLOCK 5. SYNTAKT SOUND ARCHITECTURE 5. SYNTAKT SOUND ARCHITECTURE The illustrations below show the Syntakt sound architecture, with its analog and digital voice types and send effects. The illustrations also show what components of the sound architecture are analog (grey boxes) or digital (white boxes). The audio from the voice output is then routed through the Analog FX block or directly to the Main mix. For more information, please see “5.4 ANALOG FX BLOCK” on page 17. 5.1 DIGITAL VOICE TYPE DIGITAL SOUND GENERATOR MULTIMODE FILTER AMP FILTER ENVELOPE AMP ENVELOPE PAN EFFECT SENDS VOICE OUTPUT BASE-WIDTH FILTER OVERDRIVE 5.2 ANALOG DRUM AND ANALOG CYMBAL VOICE TYPES ANALOG SOUND GENERATOR OVERDRIVE MULTIMODE FILTER AMP FILTER ENVELOPE AMP ENVELOPE + NOISE GENERATOR PAN EFFECT SENDS VOICE OUTPUT 5.3 SEND EFFECTS REVERB SEND DELAY REVERB EFFECT SENDS DELAY RETURNS REVERB RETURNS 5.4 ANALOG FX BLOCK The Analog FX block primarily consists of three analog parts, the drive, the multimode filter and an amplifier. The audio from the voice outputs, external inputs, and the effect returns can be separately routed either through the Analog FX block (pre) or directly to the Main mix (post). For more information, please see “12.1 EDITING THE FX TRACK PARAMETERS” on page 62. AMP DRIVE FILTER MAIN MIX OUTPUTS EFFECT SENDS VOICE OUTPUTS EXTERNAL INPUTS EFFECT RETURNS MAIN F X 5. SYNTAKT SOUND ARCHITECTURE 5.4.1 ANALOG FX BLOCK ROUTING Press [FUNC] + [FX] to open the ANALOG FX BLOCK ROUTING menu. In the ANALOG FX BLOCK ROUTING menu, you can select which tracks, send effects, and the external in, you want to route through the analog FX block (orange [TRIG] key) or directly to the main mix (dim orange [TRIG] key). Use the [TRIG 1–12] keys to select the routing of the corresponding tracks. Trig keys 14, 15, 16 selects the routing for the delay, reverb, and external in respectively. Tracks with MIDI machines allocated can not be routed. In the example above, track 1–3, 7, 9, 11, the reverb, and the audio from the external inputs are routed to the analog FX block. Track 6 and 8 have MIDI machines assigned to them. The routing of the active audio track can also be done on the AMP PAGE 2 using the ROUT parameter. For more information, please see “10.8.3 ROUT” on page 55, “5.4 ANALOG FX BLOCK” on page 17. 6. OVERVIEW OF THE SYNTAKT DATA STRUCTURE 6. OVERVIEW OF THE SYNTAKT DATA STRUCTURE The image below outlines the data structure of the Syntakt. 128 PATTERNS 12 AUDIO/MIDI TRACKS, 1 FX TRACK PROJECT SOUND POOL 128 Sounds +DRIVE Projects, Sounds, Samples 6.1 +DRIVE The +Drive is a non-volatile storage. It keeps up to 128 projects stored internally, and it also holds all saved sounds and samples. 6.2 DATA STRUCTURE 6.2.1 PROJECT A project contains 128 patterns. General settings and states are also stored in the project. When a project is loaded it becomes the active working state of the Syntakt. From here it is possible to edit the patterns and sounds of the project. Every time the Syntakt is switched on, it boots to the active working state, the active project. Projects are saved, loaded and managed in the SETTINGS menu. For more information, please see “14.1 PROJECT” on page 72. 6.2.2 PATTERNS The patterns are the primary data container for the Syntakt. Sixteen patterns are available for each of the eight banks, which means that 128 patterns are available for each project. A pattern contains of up to twelve sounds (one for each audio track), sequencer data like trigs and parameter locks together with the settings on the TRIG page and BPM, length, swing, and time signature settings. The pattern also contains all the parameter settings for any MIDI tracks. For more information, please see “8. PATTERNS AND SOUNDS” on page 29. 6.2.3 SOUNDS A sound is a collection of the audio track settings in the SYN, FLTR, AMP, and LFO PARAMETER pages. Sounds can be stored either in the Sound pool of the active project or the +Drive sound library. The Sound pool holds up to 128 sounds and the +Drive library holds up to 2048 sounds. You can use the SOUND MANAGER to manage sounds. For more information, please see “8.6.3 SOUND MANAGER” on page 33, and “8. PATTERNS AND SOUNDS” on page 29. When a sound is imported to a pattern, it becomes an independent copy of the sound on the +Drive and is not linked to the original sound. Instead, it fully becomes a part of the pattern. 6.2.4 SAMPLES You can load up to 32 MB of samples into the Syntakt, with a maximum of 64 sample slots. Each slot can hold a sample up to 5 seconds long (approximately 0.5 MB). Samples are stored on the +Drive, and the native sample file format is 16-bit, 48 kHz, mono .wav files. To transfer samples from your computer, use the free Elektron Transfer software, available for download from the Elektron website.
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